Hyo To put the Quest Slot and Value requirement as serious, I have this example that I tried to do but it didn’t work.
I made this code based on yours, but even completing the quest with a slot and the required value it doesn’t work.
if (!game.world.getQuestValue(Quest Slot) < Quest Value) {
game.MsgBox.notify(“Room required Quest XXXX Completâ€);
game.world.moveToCell(‘RoomName’, ‘PadName’);
return;
}